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Answer by MithosAnnar
Hi, If I understand you correctly, you want it to move forward but stop at a point, is that correct? I can help you there: using UnityEngine; using System.Collections; public class Translate :...
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Hello CazicThule! I like your question and have voted it up. The answer would be to use noise to create you terrains. I learned about noise while animating in cinema 4d....
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