ReceivingScript.js:
var GUIEnabled : boolean = false;
var canLoot1 : boolean = true;
var canLoot : boolean = true;
var copper : int;
var silver : int;
var gold : int;
function Start () {
silver = copper * 100;
gold = silver * 100;
}
function OnGUI () {
SendMessage ("Loot1");
SendMessage ("Loot");
if (GUIEnabled == true) {
var LootBackGround : Texture;
GUI.Box( Rect( 300, 0, 150, 200), LootBackGround);
if (canLoot1 == true) {
var redThing : Texture;
if (GUI.Button( Rect( 300, 0, 50, 50), redThing)) {
canLoot1 = false;
}
}
if (canLoot == true) {
var blackThing : Texture;
if (GUI.Button( Rect( 350, 0, 50, 50), blackThing)) {
canLoot = false;
}
}
if (canLoot1 == false && canLoot == false) {
BroadcastMessage ("Deactivate", 0.3);
GUIEnabled = false;
}
}
}
function GUIActivate () {
GUIEnabled = true;
}
function GUIDeactivate () {
GUIEnabled = false;
}
function FirstItem (RedThing : Texture) {
redThing = RedThing;
}
function SecondItem (BlackThing : Texture) {
blackThing = BlackThing;
}
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