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Answer by MithosAnnar

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ReceivingScript.js: var GUIEnabled : boolean = false; var canLoot1 : boolean = true; var canLoot : boolean = true; var copper : int; var silver : int; var gold : int; function Start () { silver = copper * 100; gold = silver * 100; } function OnGUI () { SendMessage ("Loot1"); SendMessage ("Loot"); if (GUIEnabled == true) { var LootBackGround : Texture; GUI.Box( Rect( 300, 0, 150, 200), LootBackGround); if (canLoot1 == true) { var redThing : Texture; if (GUI.Button( Rect( 300, 0, 50, 50), redThing)) { canLoot1 = false; } } if (canLoot == true) { var blackThing : Texture; if (GUI.Button( Rect( 350, 0, 50, 50), blackThing)) { canLoot = false; } } if (canLoot1 == false && canLoot == false) { BroadcastMessage ("Deactivate", 0.3); GUIEnabled = false; } } } function GUIActivate () { GUIEnabled = true; } function GUIDeactivate () { GUIEnabled = false; } function FirstItem (RedThing : Texture) { redThing = RedThing; } function SecondItem (BlackThing : Texture) { blackThing = BlackThing; }

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